1. Immersify’s Technology gives existingbooks/magazine/print media/merchandise
a “Second Life"by providing additional interactive content.
Seeking for $75K for a 10% Stake
14th December 2016
Facebook.com/StudyMarvel www.studymarvel.com F6s.com/StudyMarvel
2. Immersify having equippedwithright mix ofARtechnologyandinnovativevision empowers youtoaddmorevalue toyourprint
media.WithImmersify,youcanfabricateAR-basedbooks,brochures,newsletters,catalogues,which reflects muchmorethanwhatone
cansee throughnakedeyes just throughthe smartphonein yourhands.With220million activeSmartphoneusersin India, the growth
potentialofARis humongousandwith ARtechnology, Immersifywill bridge thegapbetween print anddigital.
8500 Schools using SmartClasses and
Technology Enabled Services in teaching
practices| Expected totouch US$6 billion
by 2017
Print advertising( Newspaper andMagazines ) revenue in India from
2008 to 2020 is set togrowfrom 108 to300 Billion Indian Rupees
Existing 10 billion +,
1 million books are published
every year and more than
250+ Publishers in India
Overview
6. Opportunity&Market
Gamification andEducation-Mobile App &LMS
Target: 5% in 3 Years
KeyInsights (Over The PastOne Year)
Use ofeducation apps by students has grownby over 217% YoY
The average time spent bystudents on mobile devices has grownby over 91%
Education appusage by students in Tier IIcities grew by over 73%
Mobileapp usage by students in Tier Iandmetro cities grew by over 99%
By Age
Students from classes 1 to5 spent 32% more time studying online
Students fromclasses 6 to8 spent 15%more time studying online
From the abovestatistics, it’s clear that younger kids aretaking toonline studying much faster.
By Board
Over 32% more CBSEstudents arenow studying online
Over 43% more ICSEstudents arenow studying online
7. Perfect Blend of Dedicated Team,
Deep understanding of technology
, Strong Industry Networks of
VR/AR Players across India, and a
passion for Augmented Reality.
Most importantly it’s the perfect
time to execute this idea cause
Pokémon Go has broken the ice for
AR across the world.
Competitive Advantage
8. Consumer– Students of
class 6th to 12th
Decision Makerat Schools –
Teacherof that Subject,
Principal
Books + App = One Time
Cost
Students with Smartphones.
Age – 7-24
App – FreemiumModel
Pay for Markerless ARand
Customized AR
Consumer– Print Agencies and Brands.
Decision Maker– Editor-in-chief,CEO
Advertiser pays one time cost per ad, or
a subscription for creating their own ads
infuture.
Rs.150 a Book $0.99 Per Model Customized Rates
Go-to-Market Industry
10. Blended Branding
Theequivalent of hoardings,
virtual poster ads. Once given
a reason to be scanning
outdoor areas with their AR
devices thepotential to
deliver topical, timely and
relevant ads or branding into
the scene.
InSitu(Original)
Aiding sale by seeing projects &
products placed in the environment
before completion. Thebenefit of a
customer or client seeing a finished
project, before it is complete. For
example 1)real estate agents can scan
and show anempty housefull of
stylish furniture
LocationLayers
Blended guides to new places,
tourism, enhancedtravelling
or themedspace. Eg.
Pokémon Go
Current and Potential Business Models
Experiential Education
Pay-per-visit educational services to
museums, ancient sites etc: Pay-per-
visit (ppv) to visit highlyexperiential
museums, themeparks, zoos, ancient
sites or exhibitions but with a higher
purpose of providing deeper levels of
information &visual sense
Current Future
11. June 2017
October2017
Immersify1 million user base :
Rs. 6,00,00,000
December 2018
Bring 30Schools onBoard
Rs. 32,40,000
1 school/One time Cost = 450*4(classes)*60 =1,08,000
Immersify0.1million users
Rs.60,00,000
150 million user base :Newspaper Reader in India (English and Hindi)
$1/per user/year
2 million
ImmersifyUsers &500Schools on
Studymarvel
= Rs.17,00,00,000
February2018
12. Pokemon Go awes
the world of AR
Virality
Won AR/VR
Summit,Bangalore
Soma &Mayankmeet
Yash and start makinga
MVP
LaunchImmersive Chemistryat
VG Gujrat Startup Summit and
took consumer feedbacks.
Won DAIICTHackathon –
Smart Education
Timeline
June 2016
July 2016
Sep 2016
Oct2016
Oct2016
13. Started workingwith
Ahmedabad’s finest school –
Riverside School
Team Members get together to
start workingat anoffice.
Start hiringUX/UIDesigners, 3D
Designers, Gamification Experts
and School/Print
Representatives
Brought IPS, IndoreScience Teacherto align the
Studymarvelcourseas per national ciriculum, and
begin pilot testing
November 2016
November 2016
Semi-Finalists at IIT
Kharagpur’sFlagship Event –
Empresario – Business Model Competition
Dec 2016
March 2016
15. Our Mentors and Gurus
Mr. AkhilShahani Mr. AchalChoudhary Mr. Virat Khutal
Education Entrepreneur,Managing Director -
Shahani Group -Institutes inManagement,
Entrepreneurship,Media & Real Estate
Proud Winnerof Bharat Shiromani
Award For Education
Mr. Achal Choudhary (IIT,Kharagpur),a
renownedarchitect is the founder of MP’s
largest Educational Instituion theIPSA Group.
Virat Khutal is the Founder andCEO ofTwist
Mobile,the mobile gamepublishing and
development company in India. On topofhis daily
role in Twist Mobile, Virat is alsothe VirtualReality
enthusiast andmentor forvarious start up.
16. QUESTIONS & SUGGESTIONS PLEASE?
Facebook.com/StudyMarvel www.studymarvel.com / info@studymarvel.com F6s.com/StudyMarvel
“WE’RE MAKING A LONG-TERM BET
THAT IMMERSIVE, VIRTUAL AND
AUGMENTED REALITY WILL BECOME
A PART OF PEOPLE’S DAILY LIFE”
- MARK ZUCKERBERG