Multiple GPU Development Halted for Batman: Arkham Knight

You'll have to make do with one.

Warner Bros. and Rocksteady have to decided to abandon development of multiple GPU support for the PC version of Batman: Arkham Knight.

According to a reply to a post on the game's Steam forums (via Rock Paper Shotgun), the potential improvements were far outweighed by the potential risks.

"We’ve been working with our development and graphics driver partners over the last few months to investigate utilizing multi-GPU support within Batman: Arkham Knight," said developer wb.elder.pliny.

"The result was that even the best case estimates for performance improvements turned out to be relatively small given the high risk of creating new issues for all players. As a result we’ve had to make the difficult decision to stop work on further multi-GPU support."

Warner recently offered a refund to all Arkham Knight PC players, following months of issues, some of which were still visible in Arkham Knight's re-launch. The PC issues are a shame, because IGN's review of the console version was very favorable.


Matt Porter is a freelance writer based in London. Make sure to visit what he thinks is the best website in the world, but is actually just his Twitter page.

In This Article

Batman: Arkham Knight

Rocksteady Studios | Dec. 31, 2014
  • Platform
  • PC
  • PS4
  • XboxOne
More Like This
Comments