Crytek Says It's Getting Increasingly Difficult to Wow People With Graphics
"The consoles are clearly behind high-spec GPUs in terms of raw horsepower."
Pepper Grinder GameSpot Video Review Wild Bastards Is More Than Just A Void Bastards Western Inazuma Eleven: Victory Road – Worldwide Beta Test Demo Trailer Visions Of Mana Is A New And Vivid Take For The Series | GameSpot Hands-on Preview Corpse Party II: Darkness Distortion - Official Announcement Trailer Escape From Tarkov - Official "Winter Tales" Live Action Trailer Call of Duty: Warzone - Exploring Rebirth Island Trailer Modern Warfare III & Warzone - New Godzilla x Kong: The New Empire Bundles Trailer Predator: Hunting Grounds - Official "The Hunt Begins Again" Reveal Trailer Chef Life: A Restaurant Simulator | Tokyo Delight DLC Gameplay Trailer ONE PIECE: PIRATE WARRIORS 4 – Legend Dawn Pack – DLC Character Pack 6 Trailer The Last Case of Benedict Fox - DEFINITIVE EDITION Official Launch trailer
Please enter your date of birth to view this video
By clicking 'enter', you agree to GameSpot's
Terms of Use and Privacy Policy
Crysis and Ryse: Son of Rome developer Crytek is known for some of the best looking games in the industry, which it creates with its proprietary CryEngine. The first Far Cry and Crysis in particular were ahead of the technological curve when they came out. However, the developer says that it's not as easy to impress players with beautiful graphics as it used to be.
"As opposed to the times of the original Crysis, we as an industry have reached a quality level now where it is getting increasingly more difficult to really wow people," Crytek’s principal rendering engineer Nicolas Schulz told DSOGaming in an interview. "That said, there’s still enough areas to explore and we will definitely keep pushing the boundaries as much as possible."
Schulz also discussed the limitations of high-end PC graphics processing units (GPUs) and the current generation of consoles. On PC, he said, the current generation of high-end GPUs is still far from being able to reach 60 frames-per-second at 4K resolution, which is four times the amount of pixels that need to be shaded compared to 1080p.
"This is very quickly saturating the available bandwidth," Schulz said. "The consoles are clearly behind high-spec GPUs in terms of raw horsepower, however on the positive side, they share the same modern architecture which enables a wealth of interesting optimization techniques."
Ryse: Son of Rome comes out for PC on October 10. Crytek recently announced that it has stripped the Xbox One's microtransactions out of the PC version of the game. If you want to know if you can run Ryse: Son of Rome, check out the PC system requirements.
Got a news tip or want to contact us directly? Email news@gamespot.com
Join the conversation